WeaponData
{
"MaxPlayerSpeed" "230"
"WeaponType" "Rifle"
"WeaponPrice" "3100"
"WeaponArmorRatio" "1.4"
"CrosshairMinDistance" "4"
"CrosshairDeltaDistance" "3"
"Team" "CT"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "m4"
"MuzzleFlashScale" "1.6"

"CanEquipWithShield" "0"


// Weapon characteristics:
"Penetration" "2"
"Damage" "33"
"Range" "8192"
"RangeModifier" "0.97"
"Bullets" "1"
"CycleTime" "0.0875"
"AccuracyDivisor" "220"
"AccuracyOffset" "0.3"
"MaxInaccuracy" "1.0"
"TimeToIdle" "1.5"
"IdleInterval" "60"

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_M4A1"
"viewmodel" "models/weapons/v_rif_m4a1.mdl"
"playermodel" "models/weapons/w_rif_m4a1.mdl"
"SilencerModel" "models/weapons/w_rif_m4a1_silencer.mdl"

"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"

"clip_size" "30"

"primary_ammo" "BULLET_PLAYER_556MM"
"secondary_ammo" "None"

"weight" "25"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_M4A1.Single"
"special1" "Weapon_M4A1.Silenced"
"special2" "Weapon_M4A1.Silencer_Off"
"special3" "Weapon_M4A1.Silencer_On"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "W"
}
"weapon_s"
{
"font" "CSweapons"
"character" "W"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "N"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-10 -2 -13"
Maxs "30 10 0"
}
World
{
Mins "-8 -9 -6"
Maxs "29 9 8"
}
}
}
